Whereas Twisted featured literally hundreds of bonus games and novelties, the Wii game's extras total a paltry six - most of which you'll uncover as you make your way through the main mode. ![]() Here's another sticking point though: unlike the first Wario Ware - and Twisted in particular - the roster of unlockables in Smooth Moves is disappointingly anorexic. As is always the way with Wario Ware too, the utterly random, frantic pace makes it the ideal companion for killing half an hour or so, even months after you've exhausted everything the game has to offer. The numerous stages in the single-player game have enough micro-games each to warrant several return visits once your first play-through (probably taking a couple of hours) is complete. Which isn't to say there's not a lot of fun to be had with Smooth Moves. ![]() It's hard to say whether that's just down to familiarity with the formula or not but boss fights in particular - aside from a brilliant take on Star Fox and a deliriously enjoyable dance workout - feel flat and predictable. Having said that, there's simply not the same level of ingenuity and imagination in Smooth Moves as there was in the original game, or the arguably superior Twisted. Whether you're thrusting the remote to jam your fingers up a giant nose or flapping your arms in the rather lovely 3D Balloon Fight makeover, the usual crude art style and surreal sense of humour makes for yet another genuinely amusing entry in the Wario Ware cannon. In terms of actual mini-game content, everything's pretty much as you'd expect. The same is true with other poses, such as the vertical 'The Umbrella' and 'The Janitor' or the horizontal 'The Handlebar' or 'The Chauffeur' - however, part of Smooth Moves' appeal comes from a player's willingness to get into the spirit of silliness. Smooth Moves rectifies things by introducing a pose system, constantly switching and mixing the actions the game demands - this way, you'll never quite know what to expect next.Īdmittedly, most of the poses are more of a superficial flourish - in practical terms, 'The Remote', 'The Sketch Artist', 'The Elephant' and 'The Mohawk' are exactly the same, merely requiring you to point the Wiimote at the screen. Ultimately this robbed the game of its all-important rapid-fire assess-and-react game mechanics and the whole thing tended to sag around its distinctly repetitive proceedings. For all its quirky charm, Touched stumbled thanks to the decision to base each group of mini-games around a particular stylus gesture. ![]() Thankfully, while Smooth Moves might be wanting in some areas, Intelligent Systems - working alongside the original Wario Ware team - has managed to rectify some of the more glaring missteps of Wario Ware Touched. ![]() The upshot, not wanting to get too ahead of ourselves here, is that Smooth Moves is distinctly lacking in the series' trademark breadth and depth. Although it might seem strange to start with the multiplayer aspects of a Wario Ware game, Nintendo's design decision has had a significant effect on the latest franchise entry as a whole.
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